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Xbox Cobra

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Xbox Cobra

one handed controller for universal gaming

Videogames are not fully inclusive to gamers of all abilities and circumstances because most games are meant to be played using two hands, but what if there is a way to change gaming to make it more inclusive? Our group’s approach to this challenge was to prototype and design an augmentation for single handed use, focusing on comfort and stability with the objective to design a one handed controller for the current Xbox One.

 
 
Challenging the image of current controllers, Cobra is innovative through its striking shape that fits nicely in the gamer's hand.

Challenging the image of current controllers, Cobra is innovative through its striking shape that fits nicely in the gamer's hand.

Designed for ambidextrous use with easy left to right toggle capability.

Designed for ambidextrous use with easy left to right toggle capability.

Introducing a new tilt-sensitive pad at the bottom of the controller to function as a joystick against a surface or the gamer's leg.

Introducing a new tilt-sensitive pad at the bottom of the controller to function as a joystick against a surface or the gamer's leg.

When toggling between left and right, the buttons not in use will turn off.

When toggling between left and right, the buttons not in use will turn off.

As a group, we believed that Cobra allows for gamers of all capabilities to enjoy video games equally. This belief was the motivation behind our design goal.


 
 

Process

augmentation (ideation+exploration+refinement), final augmentation, one handed controller sketch ideation, controller configuration

 
 

Augmentation

Rapid cardboard ideation consisted of 15 prototypes (5 per group member). We then made 9 (3 per group member) sculpy and styrene explorations (only showing my own). Next, we chose one prototype to move forward with to make a 3D print refinement to test playing Ori and The Blind Forest to finalize our augmentation design.

 

Final Augmentation

We moved forward with the joystick augmentation and adjusted the design so its rotational mobility could fully work by using the leg or a surface to move the left joystick while the controller is handled with the right hand, where the majority of the buttons are located.

 

One Handed Controller Sketch Ideation

The sketches shown below are my own. Moving forward we chose our team member Yi's form idea to design the one handed controller which then became "Cobra" due to its shape.

 

Custom Configuration/User Interface

As we came up with the solution to design a one handed controller to be universal for all gamers, we knew that there would have to be a way to customize controls and save by configurations whether it is through a preferred configuration or by game. Thus, I decided to take the user interface portion and design how the controller is customized.


 

Xbox Cobra

group collaboration with yi tang and robin cullen, winter 2015

Special thanks to Robin Cullen, Yi Tang, Jason Germany, Bobby Brooks and the Xbox Team for contributing to the making of Cobra. Video produced by Robin Cullen and myself, edited fully by Robin Cullen.